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Automated generation of control skeletons for use in animation

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Publication:1606750
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DOI10.1007/s003710100139zbMath1002.68749OpenAlexW1976907040MaRDI QIDQ1606750

Richard E. Parent, Lawson Wade

Publication date: 25 July 2002

Published in: The Visual Computer (Search for Journal in Brave)

Full work available at URL: http://rave.ohiolink.edu/etdc/view?acc_num=osu1488203857250828



Mathematics Subject Classification ID

Computing methodologies for image processing (68U10) Computing methodologies and applications (68U99) Machine vision and scene understanding (68T45)


Related Items (3)

A new relative chain code in 3D ⋮ VIRTUAL WOODWORK: MAKING TOYS FROM GEOMETRIC MODELS ⋮ Recent advances on virtual human synthesis




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