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Routing in a polygonal terrain with the shortest beacon watchtower

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Publication:1699277
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DOI10.1016/j.comgeo.2017.05.005zbMath1396.65050OpenAlexW2613478341MaRDI QIDQ1699277

David Rappaport, Bahram Kouhestani, Kai Salomaa

Publication date: 19 February 2018

Published in: Computational Geometry (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/j.comgeo.2017.05.005


zbMATH Keywords

greedy routingbeacon attractionbeacon kernelbeacon watchtowerinverse beacon kernel


Mathematics Subject Classification ID

Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Numerical aspects of computer graphics, image analysis, and computational geometry (65D18)


Related Items (3)

Gathering by repulsion ⋮ Gathering by Repulsion. ⋮ An optimal algorithm to compute the inverse beacon attraction region



Cites Work

  • Unnamed Item
  • Finding the upper envelope of n line segments in O(n log n) time
  • Ray shooting in polygons using geodesic triangulations
  • Computing the shortest watchtower of a polyhedral terrain in \(O(n\log n)\) time.
  • Beacon-Based Algorithms for Geometric Routing
  • A Lower Bound to Finding Convex Hulls


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