Modification of the method of generation of control finite-state machines with continuous actions based on training examples
DOI10.1134/S1064230715050044zbMath1383.93057OpenAlexW2209342067MaRDI QIDQ1742411
V. I. Ulyantsev, S. V. Kazakov, A. A. Shalyto, I. P. Buzhinsky, F. N. Tsarev
Publication date: 11 April 2018
Published in: Journal of Computer and Systems Sciences International (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1134/s1064230715050044
Learning and adaptive systems in artificial intelligence (68T05) Approximation methods and heuristics in mathematical programming (90C59) Application models in control theory (93C95) Design techniques (robust design, computer-aided design, etc.) (93B51) Dynamical aspects of cellular automata (37B15)
Uses Software
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- The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior
- A genetic algorithm for finding a salesman's route
- Method of reduced tables for generation of automata with a large number of input variables based on genetic programming
- Inducing finite state machines from training samples using ant colony optimization
- Genetic algorithms: state of the art, problems, and perspectives
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