Patrolling security games: definition and algorithms for solving large instances with single patroller and single intruder
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Publication:1761280
DOI10.1016/j.artint.2012.03.003zbMath1251.68254OpenAlexW2032243783WikidataQ115101553 ScholiaQ115101553MaRDI QIDQ1761280
Nicola Gatti, Francesco Amigoni, Nicola Basilico
Publication date: 15 November 2012
Published in: Artificial Intelligence (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.artint.2012.03.003
Noncooperative games (91A10) 2-person games (91A05) Applications of game theory (91A80) Artificial intelligence for robotics (68T40)
Related Items (17)
Infrastructure security games ⋮ Optimizing periodic patrols against short attacks on the line and other networks ⋮ Patrolling a Pipeline ⋮ Technical Note—Optimal Patrol of a Perimeter ⋮ Continuous Patrolling Games ⋮ Adversarial patrolling with spatially uncertain alarm signals ⋮ Patrolling a Border ⋮ On the approximation ratio of the random Chinese postman tour for network search ⋮ A two‐stage network interdiction‐monitoring game ⋮ Continuous patrolling and hiding games ⋮ A Monte Carlo tree search approach to finding efficient patrolling schemes on graphs ⋮ Adiabatic quantum games and phase-transition-like behavior between optimal strategies ⋮ A dynamic extremum seeking scheme for three-player attack-defense with unknown gradient ⋮ Multi-robot adversarial patrolling: handling sequential attacks ⋮ Multi-robot adversarial patrolling strategies via lattice paths ⋮ Static search games played over graphs and general metric spaces ⋮ Adversarial Patrolling in a Uniform
Uses Software
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