A genetic algorithm for the zen puzzle garden game
From MaRDI portal
Publication:1761727
DOI10.1007/S11047-011-9284-7zbMath1251.68195OpenAlexW2025423590MaRDI QIDQ1761727
Publication date: 15 November 2012
Published in: Natural Computing (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s11047-011-9284-7
Game theory (91A99) Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20)
Related Items (1)
Uses Software
Cites Work
- Unnamed Item
- Zen puzzle garden is NP-complete
- Sokoban: Improving the search with relevance cuts
- SOKOBAN and other motion planning problems
- Applying genetic algorithms to game search trees
- Generalized best-first search strategies and the optimality of A*
- Sokoban: Enhancing general single-agent search methods using domain knowledge
This page was built for publication: A genetic algorithm for the zen puzzle garden game