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A genetic algorithm for the zen puzzle garden game

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Publication:1761727
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DOI10.1007/S11047-011-9284-7zbMath1251.68195OpenAlexW2025423590MaRDI QIDQ1761727

Jack Coldridge, Martyn Amos

Publication date: 15 November 2012

Published in: Natural Computing (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1007/s11047-011-9284-7


zbMATH Keywords

genetic algorithmNP-completegame A*transport puzzle


Mathematics Subject Classification ID

Game theory (91A99) Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20)


Related Items (1)

Zen puzzle garden is NP-complete


Uses Software

  • JGAP



Cites Work

  • Unnamed Item
  • Zen puzzle garden is NP-complete
  • Sokoban: Improving the search with relevance cuts
  • SOKOBAN and other motion planning problems
  • Applying genetic algorithms to game search trees
  • Generalized best-first search strategies and the optimality of A*
  • Sokoban: Enhancing general single-agent search methods using domain knowledge




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