Quadtree, ray shooting and approximate minimum weight Steiner triangulation
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Publication:1862115
DOI10.1016/S0925-7721(02)00078-0zbMath1089.68653MaRDI QIDQ1862115
Publication date: 10 March 2003
Published in: Computational Geometry (Search for Journal in Brave)
Computational aspects related to convexity (52B55) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05)
Cites Work
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