On pruning search trees of impartial games
From MaRDI portal
Publication:1989407
DOI10.1016/j.artint.2020.103262zbMath1433.91039OpenAlexW3013706901MaRDI QIDQ1989407
Publication date: 21 April 2020
Published in: Artificial Intelligence (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.artint.2020.103262
Uses Software
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- The Sprague-Grundy function of the real game Euclid
- Nimbers are inevitable
- The Sprague-Grundy function for Wythoff's game
- Nimhoff games
- An analysis of alpha-beta pruning
- Global and local game tree search
- Periodicity in one-dimensional peg duotaire
- The Sprague-Grundy function of the game Euclid
- Computer analysis of Sprouts with nimbers
- Never Rush to Be First in Playing Nimbi
- A Curious Nim-Type Game
- Three-rowed CHOMP
- The hexad game
This page was built for publication: On pruning search trees of impartial games