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On pruning search trees of impartial games

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Publication:1989407
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DOI10.1016/j.artint.2020.103262zbMath1433.91039OpenAlexW3013706901MaRDI QIDQ1989407

Piotr Beling, Marek Rogalski

Publication date: 21 April 2020

Published in: Artificial Intelligence (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/j.artint.2020.103262


zbMATH Keywords

combinatorial game theoryNimimpartial gamegame treenimberChompCramMex functionSprague-Grundy value


Mathematics Subject Classification ID

Combinatorial games (91A46) Algorithmic game theory and complexity (91A68)



Uses Software

  • Chomp3Rows



Cites Work

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  • The Sprague-Grundy function of the real game Euclid
  • Nimbers are inevitable
  • The Sprague-Grundy function for Wythoff's game
  • Nimhoff games
  • An analysis of alpha-beta pruning
  • Global and local game tree search
  • Periodicity in one-dimensional peg duotaire
  • The Sprague-Grundy function of the game Euclid
  • Computer analysis of Sprouts with nimbers
  • Never Rush to Be First in Playing Nimbi
  • A Curious Nim-Type Game
  • Three-rowed CHOMP
  • The hexad game




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