Efficient multilayer shallow-water simulation system based on gpus
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Publication:1997096
DOI10.1016/J.MATCOM.2017.11.008OpenAlexW2773818793MaRDI QIDQ1997096
Manuel Jesús Castro-Díaz, Carlos Ureña, Miguel Lastra, Marc de la Asunción
Publication date: 1 March 2021
Published in: Mathematics and Computers in Simulation (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.matcom.2017.11.008
Related Items (2)
Efficient GPU implementation of multidimensional incomplete Riemann solvers for hyperbolic nonconservative systems: applications to shallow water systems with topography and dry areas ⋮ Application of graphics processing units for self-consistent modelling of shallow water dynamics and sediment transport
Uses Software
Cites Work
- Simulation and visualization of the Saint-Venant system using GPUs
- High order extensions of roe schemes for two-dimensional nonconservative hyperbolic systems
- A consistent intermediate wave speed for a well-balanced HLLC solver
- Restoration of the contact surface in the HLL-Riemann solver
- Simulation of shallow-water systems using graphics processing units
- A Class of Computationally Fast First Order Finite Volume Solvers: PVM Methods
- Polynomial upwind schemes for hyperbolic systems
- On the well-balance property of Roe's method for nonconservative hyperbolic systems. applications to shallow-water systems
- Numerical methods for nonconservative hyperbolic systems: a theoretical framework.
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