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One-visibility cops and robber on trees: optimal cop-win strategies

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Publication:2079862
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DOI10.1016/j.tcs.2022.06.011OpenAlexW4281716834MaRDI QIDQ2079862

Boting Yang

Publication date: 7 October 2022

Published in: Theoretical Computer Science (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/j.tcs.2022.06.011


zbMATH Keywords

cops and robbercopnumberone-visibility cops and robber game


Mathematics Subject Classification ID

Theory of computing (68Qxx)


Related Items (1)

The one-visibility localization game



Cites Work

  • On minimizing width in linear layouts
  • The complexity of zero-visibility cops and robber
  • Graph searching and a min-max theorem for tree-width
  • Tree-width, path-width, and cutwidth
  • Searching and pebbling
  • Vertex-to-vertex pursuit in a graph
  • Limited visibility cops and robber
  • One-visibility cops and robber on trees
  • A partition approach to lower bounds for zero-visibility cops and robber
  • Zero-visibility cops and robber and the pathwidth of a graph
  • The complexity of searching a graph
  • Unnamed Item
  • Unnamed Item




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