Priority relations and cooperation with multiple activity levels
From MaRDI portal
Publication:2092780
DOI10.1016/j.jmateco.2022.102740zbMath1501.91013OpenAlexW4285499889MaRDI QIDQ2092780
Publication date: 3 November 2022
Published in: Journal of Mathematical Economics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.jmateco.2022.102740
Related Items (1)
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Equivalence theorem, consistency and axiomatizations of a multi-choice value
- Monotonic solutions of cooperative games
- Game theoretic analysis of a bankruptcy problem from the Talmud
- Conference structures and fair allocation rules
- A problem of rights arbitration from the Talmud
- Games with permission structures: The conjunctive approach
- The Shapley value for cooperative games under precedence constraints
- Monotonicity and dummy free property for multi-choice cooperative games
- Cooperative games with coalition structures
- Axiomatic and game-theoretic analysis of bankruptcy and taxation problems: a survey.
- On the serial cost sharing rule
- The average tree solution for multi-choice forest games
- Two-step coalition values for multichoice games
- Characterizations of a multi-choice value
- Marginalism, egalitarianism and efficiency in multi-choice games
- The priority value for cooperative games with a priority structure
- Bargaining with independence of higher or irrelevant claims
- Does it make sense to analyse a two-sided market as a multi-choice game?
- The multichoice coalition value
- Axiomatic and game-theoretic analysis of bankruptcy and taxation problems: an update
- Composition properties in the river claims problem
- The average tree solution for cycle-free graph games
- Serial Cost Sharing
- Exceptional Paper—Lexicographic Orders, Utilities and Decision Rules: A Survey
- Graphs and Cooperation in Games
- Priority Rules and Other Asymmetric Rationing Methods
- NULL PLAYERS OUT? LINEAR VALUES FOR GAMES WITH VARIABLE SUPPORTS
- Cores and related solution concepts for multi-choice games
- How to Divide When There Isn't Enough
This page was built for publication: Priority relations and cooperation with multiple activity levels