Automatic synthesis of transiently correct network updates via Petri games
DOI10.1007/978-3-030-76983-3_7zbMath1489.68157OpenAlexW3166300667MaRDI QIDQ2117163
Sangey D. L. Lama, Martin Didriksen, Shahab Shajarat, Jonathan F. Jønler, Jiří Srba, Frederik B. Lottrup, Andrei-Ioan Katona, Peter Gjøl Jensen
Publication date: 21 March 2022
Full work available at URL: https://doi.org/10.1007/978-3-030-76983-3_7
Network design and communication in computer systems (68M10) Applications of game theory (91A80) Graph theory (including graph drawing) in computer science (68R10) Specification and verification (program logics, model checking, etc.) (68Q60) Models and methods for concurrent and distributed computing (process algebras, bisimulation, transition nets, etc.) (68Q85)
Related Items (2)
Uses Software
Cites Work
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- PTrie: data structure for compressing and storing sets via prefix sharing
- \textsc{AdamMC}: a model checker for Petri nets with transits against Flow-LTL
- Scheduling Loop-free Network Updates
- Real-Time Strategy Synthesis for Timed-Arc Petri Net Games via Discretization
- TAPAAL 2.0: Integrated Development Environment for Timed-Arc Petri Nets
- Model Checking Data Flows in Concurrent Network Updates
- Congestion-Free Rerouting of Flows on DAGs
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