An exact algorithm for constructing minimum Euclidean skeletons of polygons
From MaRDI portal
Publication:2131144
DOI10.1007/s10898-021-01101-3zbMath1489.90006OpenAlexW3208562243MaRDI QIDQ2131144
Marcus Brazil, Nicolau Andrés-Thió, Doreen Anne Thomas, Marcus Volz, Charl J. Ras
Publication date: 25 April 2022
Published in: Journal of Global Optimization (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s10898-021-01101-3
Integer programming (90C10) Linear programming (90C05) Deterministic network models in operations research (90B10)
Uses Software
Cites Work
- Computing skeletons for rectilinearly convex obstacles in the rectilinear plane
- Thinning out Steiner trees: a node-based model for uniform edge costs
- Generating random polygons with given vertices
- A near linear time approximation scheme for Steiner tree among obstacles in the plane
- An Approximation Scheme for Finding Steiner Trees with Obstacles
- Steiner's problem in graphs and its implications
This page was built for publication: An exact algorithm for constructing minimum Euclidean skeletons of polygons