Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets
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Publication:2154096
DOI10.1007/978-3-030-96731-4_16OpenAlexW3023230561MaRDI QIDQ2154096
Dylan Hendrickson, Jayson Lynch, Joshua Ani, Erik D. Demaine
Publication date: 13 July 2022
Full work available at URL: https://arxiv.org/abs/2005.03192
Related Items (2)
Traversability, reconfiguration, and reachability in the gadget framework ⋮ PSPACE-completeness of reversible deterministic systems
Cites Work
- Did the train reach its destination: the complexity of finding a witness
- Unique end of potential line
- Tracks from hell - When finding a proof may be easier than checking it
- ARRIVAL: A Zero-Player Graph Game in NP ∩ coNP
- ARRIVAL: Next Stop in CLS
- Reachability Switching Games
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