The computational complexity of Angry Birds
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Publication:2302303
DOI10.1016/j.artint.2019.103232zbMath1476.68224arXiv1812.07793OpenAlexW2997768066WikidataQ126410422 ScholiaQ126410422MaRDI QIDQ2302303
Jochen Renz, Matthew Stephenson, Xiaoyu Ge
Publication date: 26 February 2020
Published in: Artificial Intelligence (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1812.07793
Game theory (91A99) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) General topics in artificial intelligence (68T01) General theory of simulation (00A72) Agent technology and artificial intelligence (68T42)
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Cites Work
- Gaming is a hard job, but someone has to do it!
- Computing a perfect strategy for nxn chess requires time exponential in n
- Pushing blocks is hard.
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- Minesweeper is NP-complete.
- Rush Hour is PSPACE-complete, or ``Why you should generously tip parking lot attendants
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