Zero-visibility cops and robber and the pathwidth of a graph
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Publication:2343977
DOI10.1007/s10878-014-9712-6zbMath1312.05090OpenAlexW2143633463MaRDI QIDQ2343977
Dariusz Dereniowski, Boting Yang, Danny Dyer, Ryan M. Tifenbach
Publication date: 11 May 2015
Published in: Journal of Combinatorial Optimization (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s10878-014-9712-6
Games involving graphs (91A43) Positional games (pursuit and evasion, etc.) (91A24) Games on graphs (graph-theoretic aspects) (05C57)
Related Items (9)
A simple method for proving lower bounds in the zero-visibility cops and robber game ⋮ Limited visibility cops and robber ⋮ The one-visibility localization game ⋮ A note on hyperopic cops and robber ⋮ One-visibility cops and robber on trees ⋮ Computing the one-visibility copnumber of trees ⋮ One-visibility cops and robber on trees: optimal cop-win strategies ⋮ Cops, a fast robber and defensive domination on interval graphs ⋮ The optimal capture time of the one-cop-moves game
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