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Cost prediction for ray shooting in octrees

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Publication:2495947
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DOI10.1016/j.comgeo.2005.09.002zbMath1093.65013OpenAlexW1974415757MaRDI QIDQ2495947

Yi-Jen Chiang, Boris Aronov, Allen Y. Chang, Hervé Brönnimann

Publication date: 30 June 2006

Published in: Computational Geometry (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1016/j.comgeo.2005.09.002


zbMATH Keywords

cost modeluniform gridoctreecost predictionspace decompositionaverage performanceray shooting\(k\)d-tree


Mathematics Subject Classification ID

Numerical aspects of computer graphics, image analysis, and computational geometry (65D18)


Related Items (2)

Amortized analysis of smooth quadtrees in all dimensions ⋮ Dynamic smooth compressed quadtrees




Cites Work

  • Worst-case versus average case complexity of ray-shooting
  • Approximating minimum-weight triangulations in three dimensions
  • Cost-driven octree construction schemes: An experimental study
  • Hierarchical geometric models for visible surface algorithms
  • LATIN 2004: Theoretical Informatics
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