A survey on networking games in telecommunications
From MaRDI portal
Publication:2567161
DOI10.1016/j.cor.2004.06.005zbMath1116.91310OpenAlexW2004224914MaRDI QIDQ2567161
Tania Jiménez, Laura Wynter, Eitan Altman, T. Boulogne, Rachid El-Azouzi
Publication date: 29 September 2005
Published in: Computers \& Operations Research (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.cor.2004.06.005
Communication networks in operations research (90B18) Games involving graphs (91A43) Circuits, networks (94C99) Communication theory (94A05)
Related Items (58)
Constrained discounted stochastic games ⋮ A class of interference induced games: asymptotic Nash equilibria and parameterized cooperative solutions ⋮ Worst-case analysis of non-cooperative load balancing ⋮ Penalty-Regulated Dynamics and Robust Learning Procedures in Games ⋮ Generalized Nash equilibria for SaaS/PaaS clouds ⋮ Traffic routing oligopoly ⋮ A game-theoretic analysis of bandwidth allocation under a user-grouping constraint ⋮ Dynamics in tree formation games ⋮ Service Provisioning Problem in Cloud and Multi-Cloud Systems ⋮ Nondominated Nash points: application of biobjective mixed integer programming ⋮ On a generalized Cournot oligopolistic competition game ⋮ Bio-inspired paradigms in network engineering games ⋮ Cost sharing of cooperating queues in a Jackson network ⋮ Multi-resolution large population stochastic differential games and their application to demand response management in the smart grid ⋮ ``Cap and trade for congestion control ⋮ Customer equilibrium and optimal strategies in Markovian queues in series ⋮ Allocating costs in set covering problems ⋮ Three modeling paradigms in mathematical programming ⋮ Connectivity games over dynamic networks ⋮ A population game approach for dynamic resource allocation problems ⋮ Equilibrium behavior in tandem Markovian queues with heterogeneous delay-sensitive customers ⋮ An integrated planning model in centralized power systems ⋮ PERFORMANCE OF NON-COOPERATIVE ROUTING OVER PARALLEL NON-OBSERVABLE QUEUES ⋮ Transportation network with externalities ⋮ Broadcasting revenue sharing after cancelling sports competitions ⋮ A two‐stage network interdiction‐monitoring game ⋮ Cooperative networks games with elastic demands ⋮ Monotonicity properties of user equilibrium policies for parallel batch systems ⋮ Decentralized bandwidth control subject to two-layer constraints ⋮ Entry, competition, and regulation in cognitive radio scenarios: a simple game theory model ⋮ Modeling conflict processes on the Internet ⋮ Computing solutions of the multiclass network equilibrium problem with affine cost functions ⋮ Equilibrium customer strategies and social-profit maximization in the single-server constant retrial queue ⋮ The internet, evolutionary variational inequalities, and the time-dependent Braess paradox ⋮ Congestion control for a system with parallel stations and homogeneous customers using priority passes ⋮ Restrictive mechanism of flow control among non-cooperative internet users ⋮ Prices of anarchy, information, and cooperation in differential games ⋮ How much can taxes help selfish routing? ⋮ Network congestion analysis of gravity generated models ⋮ Buses of Cuernavaca—an agent-based model for universal random matrix behavior minimizing mutual information ⋮ A lexicographic approach to constrained MDP admission control ⋮ A Survey of Uniqueness Results for Selfish Routing ⋮ Service rate control of closed Jackson networks from game theoretic perspective ⋮ Controllable Markov jump processes. II: Monitoring and optimization of TCP connections ⋮ Selfish routing in public services ⋮ Stabilization of Decentralized Adaptive Control for Nonlinearly Parametrized Coupled Stochastic Multiagent Systems ⋮ Non-cooperative queueing games on a network of single server queues ⋮ Risk-Averse Selfish Routing ⋮ Multi-agent learning for engineers ⋮ Social media as author-audience games ⋮ Decomposition algorithms for generalized potential games ⋮ A Competitive Rate Allocation Game ⋮ Game-theoretic Robustness of Many-to-one Networks ⋮ Stochastic Loss Aversion for Random Medium Access ⋮ AN OVERVIEW ON GAME THEORY APPLICATIONS TO ENGINEERING ⋮ The Downs-Thomson paradox: existence, uniqueness and stability of user equilibria ⋮ Core-stability over networks with widespread externalities ⋮ A Mean-Risk Model for the Traffic Assignment Problem with Stochastic Travel Times
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Nested monotony for variational inequalities over product of spaces and convergence of iterative algorithms
- A game theoretic perspective to flow control in telecommunication networks
- Nonlinear programming and variational inequality problems. A unified approach
- Competitive pricing of information goods: Subscription pricing versus pay-per-use
- Practical bilevel optimization. Algorithms and applications
- Stochastic scheduling games with Markov decision arrival processes
- Correlated equilibrium and potential games
- Non zero-sum stochastic games in admission, service and routing control in queueing systems
- A differential game approach to the dynamic mixed behavior traffic network equilibrium problem
- Pricing strategies under heterogeneous service requirements.
- A Stackelberg network game with a large number of followers
- Avoiding paradoxes in multi-agent competitive routing.
- The Aumann-Shapley price mechanism for allocating congestion costs
- On the convergence to Nash equilibrium in problems of distributed computing
- Equilibrium, games, and pricing in transportation and telecommunication networks
- Incentive compatible pricing strategies for QoS routing
- Weak via strong Stackelberg problem: New results
- Potential games
- Congestion control as a stochastic control problem with action delays
- CDMA uplink power control as a noncooperative game
- Slotted Aloha as a game with partial information
- Multilevel flow control in telecommunication networks
- Uniqueness of the solution for optimal static routing in open BCMP queueing networks
- Zero-sum Markov games and worst-case optimal control of queueing systems
- \(S\)-modular games, with queueing applications
- Stochastic mathematical programs with equilibrium constraints
- Spanning network games.
- A class of games possessing pure-strategy Nash equilibria
- Braess-like paradoxes in distributed computer systems
- The Bargaining Problem
- Capacity Management in Decentralized Networks
- Dynamic Pricing for Network Service: Equilibrium and Stability
- Capacity allocation under noncooperative routing
- Rate control for communication networks: shadow prices, proportional fairness and stability
- How bad is selfish routing?
- Paradoxes in distributed decisions on optimal load balancing for networks of homogeneous computers
- On the relationship between Nash—Cournot and Wardrop equilibria
- Multiple Equilibrium Behaviors on Networks
- Equilibrium Points in Nonzero-Sum n-Person Submodular Games
- Minimum cost spanning tree games
- Optimal decentralized flow control of Markovian queueing networks with multiple controllers
- Network routing
- Cost allocation for steiner trees
- Avoiding the Braess paradox in non-cooperative networks
- Flow control using the theory of zero sum Markov games
- Braess's paradox in a queueing network with state-dependent routing
- Braess's paradox in a loss network
- A Game Theoretic Approach to Problems in Telecommunication
- On the existence of equilibria in noncooperative optimal flow control
- Common-Lines and Passenger Assignment in Congested Transit Networks
- On the relationship between dynamic Nash and instantaneous user equilibria
- Road congestion
- Constrained traffic equilibrium in routing
- S-modular games and power control in wireless networks
- Mixed equilibrium (ME) for multiclass routing games
- Nash equilibria for combined flow control and routing in networks: asymptotic behavior for a large number of users
- Competitive routing in networks with polynomial costs
- A Competitive Network Design Problem with Pricing
- Externalities, Average and Marginal Costs, and Tolls on Congested Networks with Time-Varying Flows
- Existence and Uniqueness of Equilibrium Points for Concave N-Person Games
- Über ein Paradoxon aus der Verkehrsplanung
- The Regulation of Queue Size by Levying Tolls
- The network equilibrium problem in integers
- User Delay Costs and Internal Pricing for a Service Facility
- A paradox of congestion in a queuing network
- Potential games with continuous player sets
- Algorithmic mechanism design
- Sharing the cost of multicast transmissions
- Routing into two parallel links: Game-theoretic distributed algorithms
This page was built for publication: A survey on networking games in telecommunications