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To catch a falling robber

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Publication:265090
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DOI10.1016/j.tcs.2016.02.030zbMath1338.91033arXiv1406.2228OpenAlexW2267246357MaRDI QIDQ265090

Paweł Prałat, Douglas B. West, William B. Kinnersley

Publication date: 1 April 2016

Published in: Theoretical Computer Science (Search for Journal in Brave)

Full work available at URL: https://arxiv.org/abs/1406.2228


zbMATH Keywords

hypercube\(n\)-dimensional cubecop numbercops-and-robber game


Mathematics Subject Classification ID

Random graphs (graph-theoretic aspects) (05C80) Games involving graphs (91A43) Graph theory (05C99) Positional games (pursuit and evasion, etc.) (91A24) Games on graphs (graph-theoretic aspects) (05C57)




Cites Work

  • Unnamed Item
  • Unnamed Item
  • A game of cops and robbers
  • Cops and robbers in graphs with large girth and Cayley graphs
  • On a game of policemen and robber
  • Vertex-to-vertex pursuit in a graph
  • Cops and robbers in a random graph
  • Meyniel's conjecture holds for random graphs
  • Variations on cops and robbers
  • On Meyniel's conjecture of the cop number
  • Chasing robbers on random graphs: Zigzag theorem
  • Pursuit-Evasion in Models of Complex Networks
  • A Bound for the Cops and Robbers Problem
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