On Voronoi visibility maps of 1.5D terrains with multiple viewpoints
From MaRDI portal
Publication:2681407
DOI10.1016/j.ipl.2023.106362OpenAlexW4317214165MaRDI QIDQ2681407
Publication date: 3 February 2023
Published in: Information Processing Letters (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/2301.05049
Cites Work
- Unnamed Item
- Corrections to Lee's visibility polygon algorithm
- Ray shooting in polygons using geodesic triangulations
- Altitude terrain guarding and guarding uni-monotone polygons
- Algorithms for art gallery illumination
- Terrain Guarding is NP-Hard
- ENERGY-AWARE STAGE ILLUMINATION
- An Approximation Scheme for Terrain Guarding
- An Efficient Algorithm for the 1D Total Visibility-Index Problem and Its Parallelization
- TERRAIN VISIBILITY WITH MULTIPLE VIEWPOINTS
- Computing the visibility graph of points within a polygon
- A Constant‐Factor Approximation Algorithm for Optimal 1.5D Terrain Guarding
This page was built for publication: On Voronoi visibility maps of 1.5D terrains with multiple viewpoints