A core-allocation for a network restricted linear production game
From MaRDI portal
Publication:271964
DOI10.1007/s10479-016-2109-4zbMath1347.91075OpenAlexW2294445636MaRDI QIDQ271964
Yuki Shintomi, Tomohiro Hayashida, Ichiro Nishizaki
Publication date: 20 April 2016
Published in: Annals of Operations Research (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s10479-016-2109-4
Cooperative games (91A12) Games involving graphs (91A43) Production theory, theory of the firm (91B38)
Related Items (4)
Efficient computation of the Shapley value for large-scale linear production games ⋮ Averaged dual solution for linear production games and its characterization ⋮ A preemptive goal programming for multi‐objective cooperative games: an application to multi‐objective linear production ⋮ Revenue sharing for resource reallocation among project activity contractors
Cites Work
- Unnamed Item
- Unnamed Item
- Difference between the position value and the myerson value is due to the existence of coalition structures
- On the core of network synthesis games
- Competition and cooperation in non-centralized linear production games
- Communication and cooperation in public network situations
- On the reduced game property and its converse
- A value with incomplete communication
- Characterization of the Owen set of linear production processes
- Fuzzy cooperative games arising from linear production programming problems with fuzzy parameters
- On computational methods for solutions of multiobjective linear production programming games
- The Owen value applied to games with graph-restricted communication
- On the Owen set of transportation situations
- Totally balanced games arising from controlled programming problems
- On the Core and Dual Set of Linear Programming Games
- On the core and nucleolus of minimum cost spanning tree games
- On market prices in linear production games
- A generalized linear production model: A unifying model
- Minimum cost spanning tree games
- Generalized Network Problems Yielding Totally Balanced Games
- Totally Balanced Games and Games of Flow
- On the Position Value for Communication Situations
- On the core of linear production games
- On cost allocation for a spanning tree: A game theoretic approach
- Cost allocation for steiner trees
- Computational Complexity of the Game Theory Approach to Cost Allocation for a Tree
- Graphs and Cooperation in Games
- A one-stage model of link formation and payoff division
This page was built for publication: A core-allocation for a network restricted linear production game