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Modern Mathematics and Applications in Computer Graphics and Vision

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Publication:2844601
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DOI10.1142/8703zbMath1298.68008OpenAlexW590202518MaRDI QIDQ2844601

Hongyu Guo

Publication date: 29 August 2013

Full work available at URL: https://doi.org/10.1142/8703


zbMATH Keywords

geometrycomputer visionapplicationscomputer graphicstopologyalgebragame programming


Mathematics Subject Classification ID

Introductory exposition (textbooks, tutorial papers, etc.) pertaining to computer science (68-01) Learning and adaptive systems in artificial intelligence (68T05) Computing methodologies for image processing (68U10) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to general topology (54-01) Machine vision and scene understanding (68T45) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to geometry (51-01) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to linear algebra (15-01)


Related Items (1)

A Brief Survey of Clipping and Intersection Algorithms with a List of References (including Triangle-Triangle Intersections)







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