Algorithms for computing strategies in two-player simultaneous move games
DOI10.1016/j.artint.2016.03.005zbMath1357.68203OpenAlexW2322232506WikidataQ59209595 ScholiaQ59209595MaRDI QIDQ286381
Branislav Bošanský, Marc Lanctot, Viliam Lisý, Mark H. M. Winands, Jiří Čermák
Publication date: 20 May 2016
Published in: Artificial Intelligence (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.artint.2016.03.005
Nash equilibriumregret matchingbackward inductionalpha-beta pruningcounterfactual regret minimizationdouble-oracle algorithmgame playingMarkov gamesMonte Carlo tree searchsimultaneous move games
Analysis of algorithms (68W40) Noncooperative games (91A10) 2-person games (91A05) Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20) Online algorithms; streaming algorithms (68W27)
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Cites Work
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