3D Math Primer for Graphics and Game Development
From MaRDI portal
Publication:2864228
DOI10.1201/b11152zbMath1278.97002OpenAlexW4301379554MaRDI QIDQ2864228
Publication date: 6 December 2013
Full work available at URL: http://www.crcnetbase.com/doi/book/10.1201/b11152
Mathematics for nonmathematicians (engineering, social sciences, etc.) (00A06) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to mathematics education (97-01) Comprehensive works on analysis education (97I10) Linear algebra (educational aspects) (97H60) Analytic geometry, vector algebra (educational aspects) (97G70)
Related Items (3)
Methods for suspensions of passive and active filaments ⋮ Potential and optimal control of human head movement using Tait-Bryan parametrization ⋮ Recognition of kinematic joints of 3D assembly models based on reciprocal screw theory
This page was built for publication: 3D Math Primer for Graphics and Game Development