Matrix Transforms for Computer Games and Animation
DOI10.1007/978-1-4471-4321-5zbMath1264.15001OpenAlexW2403047420MaRDI QIDQ2902424
Publication date: 20 August 2012
Full work available at URL: https://doi.org/10.1007/978-1-4471-4321-5
Introductory exposition (textbooks, tutorial papers, etc.) pertaining to computer science (68-01) Determinants, permanents, traces, other special matrix functions (15A15) Matrices over special rings (quaternions, finite fields, etc.) (15B33) Numerical aspects of computer graphics, image analysis, and computational geometry (65D18) Linear transformations, semilinear transformations (15A04) Linear equations (linear algebraic aspects) (15A06) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to numerical analysis (65-01) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to linear algebra (15-01)
Related Items (1)
This page was built for publication: Matrix Transforms for Computer Games and Animation