A SUCCINCT 3D VISIBILITY SKELETON
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Publication:3084691
DOI10.1142/S1793830910000899zbMath1211.68472OpenAlexW2018403223MaRDI QIDQ3084691
Christophe Weibel, Linqiao Zhang, Sylvain Lazard, S. H. Whitesides
Publication date: 25 March 2011
Published in: Discrete Mathematics, Algorithms and Applications (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1142/s1793830910000899
Cites Work
- The singularities of the visual mapping
- Ray shooting on triangles in 3-space
- Transversals to line segments in three-dimensional space
- Computational Geometry in C
- Ray Shooting Amidst Convex Polyhedra and Polyhedral Terrains in Three Dimensions
- Lines and Free Line Segments Tangent to Arbitrary Three-Dimensional Convex Polyhedra
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