Cooperation in one machine scheduling
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Publication:3142152
DOI10.1007/BF01414208zbMath0797.90042MaRDI QIDQ3142152
Rajendra Prasad, Jos A. M. Potters, S. H. Tijs, Bart Veltman, Imma J. Curiel
Publication date: 6 December 1993
Published in: ZOR - Methods and Models of Operations Research (Search for Journal in Brave)
Cooperative games (91A12) Applications of game theory (91A80) Deterministic scheduling theory in operations research (90B35) Combinatorial optimization (90C27)
Related Items (19)
\(\Gamma\)-component additive games ⋮ Partitioning sequencing situations and games ⋮ Operations research games: A survey. (With comments and rejoinder) ⋮ Networks, Communication and Hierarchy: Applications to Cooperative Games ⋮ Step out-step in sequencing games ⋮ Component efficient solutions in line-graph games with applications ⋮ Restricted component additive games ⋮ Shapley value for parallel machine sequencing situation without initial order ⋮ Cooperative sequencing games with position-dependent learning effect ⋮ Generalized additive games ⋮ Batch sequencing and cooperation ⋮ The stable gain splitting rule for sequencing situations ⋮ Open shop scheduling games ⋮ On the convexity of step out-step in sequencing games ⋮ Multi-stage sequencing situations ⋮ Games with a local permission structure: separation of authority and value generation ⋮ On interactive sequencing situations with exponential cost functions ⋮ On the convexity of games corresponding to sequencing situations with due dates. ⋮ Balancedness of sequencing games with multiple parallel machines
Cites Work
- Permutation games: Another class of totally balanced games
- The \(\tau\)-value, the core and semiconvex games
- Sequencing games
- Traveling salesman games
- The assignment game. I: The core
- Game Theory and Cost Allocation Problems
- Minimum cost spanning tree games
- Totally Balanced Games and Games of Flow
- On the core of linear production games
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