scientific article
From MaRDI portal
Publication:3395518
zbMath1175.91035MaRDI QIDQ3395518
Robert A. Hearn, Erik D. Demaine
Publication date: 4 September 2009
Title: zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Analysis of algorithms and problem complexity (68Q25) Research exposition (monographs, survey articles) pertaining to game theory, economics, and finance (91-02) Other game-theoretic models (91A40) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to game theory, economics, and finance (91-01) Combinatory logic and lambda calculus (03B40)
Related Items (81)
The complexity of Snake and undirected NCL variants ⋮ Trainyard is NP-hard ⋮ Games, Puzzles and Treewidth ⋮ Consensus Game Acceptors ⋮ On the complexity of connection games ⋮ A simple proof that the \((n^{2} - 1)\)-puzzle is hard ⋮ Complexity of Hamiltonian cycle reconfiguration ⋮ Unnamed Item ⋮ Imperfect information in reactive modules games ⋮ Backgammon is hard ⋮ Book review of: E. R. Berlekamp et al., Winning ways for your mathematical plays. ⋮ Invitation to combinatorial reconfiguration ⋮ Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets ⋮ Shortest reconfiguration of sliding tokens on subclasses of interval graphs ⋮ The Fewest Clues Problem of Picross 3D ⋮ The Computational Complexity of Portal and Other 3D Video Games ⋮ On the Complexity of Two Dots for Narrow Boards and Few Colors. ⋮ On the PSPACE-completeness of Peg Duotaire and other Peg-Jumping Games ⋮ Tracks from hell - When finding a proof may be easier than checking it ⋮ Impartial games emulating one-dimensional cellular automata and undecidability ⋮ Complexity of tiling a polygon with trominoes or bars ⋮ Partial order games ⋮ PSPACE-completeness of two graph coloring games ⋮ On the Exact Complexity of Polyomino Packing ⋮ UNO is hard, even for a single player ⋮ PSPACE-Completeness of Bloxorz and of Games with 2-Buttons ⋮ Deciding the winner in \(k\) rounds for DISJOINT ARROWS, a new combinatorial partizan game ⋮ Havannah and TwixT are PSPACE-complete ⋮ From heaps of matches to the limits of computability ⋮ Reconfiguration in bounded bandwidth and tree-depth ⋮ Sorting balls and water: equivalence and computational complexity ⋮ Parameterized complexity of independent set reconfiguration problems ⋮ Phutball is PSPACE-hard ⋮ Generalized Pete's Pike is PSPACE-complete ⋮ The general position avoidance game and hardness of general position games ⋮ On the exact complexity of polyomino packing ⋮ Tracks from hell -- when finding a proof may be easier than checking it ⋮ Cooperating in video games? Impossible! Undecidability of team multiplayer games ⋮ Defying gravity and gadget numerosity: the complexity of the Hanano puzzle ⋮ Puzzle and dragons is hard ⋮ On a generalization of ``eight blocks to madness puzzle ⋮ Computational complexity of jumping block puzzles ⋮ Computational complexity of two pencil puzzles: Kurotto and Juosan ⋮ The connected greedy coloring game ⋮ Unnamed Item ⋮ Unnamed Item ⋮ The Parameterized Complexity of Motion Planning for Snake-Like Robots ⋮ Approximability of the subset sum reconfiguration problem ⋮ Gaming is a hard job, but someone has to do it! ⋮ The kissing problem: how to end a gathering when everyone kisses everyone else goodbye ⋮ Google Scholar makes it hard -- the complexity of organizing one's publications ⋮ Linear-time algorithm for sliding tokens on trees ⋮ Consensus Game Acceptors and Iterated Transductions ⋮ Quell ⋮ Partial-order Boolean games: informational independence in a logic-based model of strategic interaction ⋮ Recursed Is Not Recursive: A Jarring Result ⋮ Reconfiguration of list \(L(2,1)\)-labelings in a graph ⋮ Hanabi is NP-hard, even for cheaters who look at their cards ⋮ \textsf{PSPACE}-complete two-color planar placement games ⋮ Reconfiguration of list edge-colorings in a graph ⋮ Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets ⋮ Unnamed Item ⋮ Reconfiguration of satisfying assignments and subset sums: easy to find, hard to connect ⋮ Two-player tower of Hanoi ⋮ Coordinated Motion Planning: Reconfiguring a Swarm of Labeled Robots with Bounded Stretch ⋮ Computational complexity of jumping block puzzles ⋮ Shortest Reconfiguration of Sliding Tokens on a Caterpillar ⋮ Homomorphism Reconfiguration via Homotopy ⋮ Token sliding on split graphs ⋮ Unnamed Item ⋮ The kangaroo problem ⋮ Twenty years of progress of \(\mathrm{JCDCG}^3\) ⋮ Matchstick puzzles on a grid ⋮ Reconfiguration of connected graph partitions via recombination ⋮ Reconfiguration of connected graph partitions via recombination ⋮ \textsf{PSPACE}-hardness of variants of the graph coloring game ⋮ Variations on Instant Insanity ⋮ PSPACE-completeness of reversible deterministic systems ⋮ Towards an algorithmic guide to Spiral Galaxies ⋮ On reconfigurability of target sets ⋮ Interactive physical ZKP for connectivity: applications to Nurikabe and Hitori
This page was built for publication: