Computational Complexity of Two-Dimensional Platform Games
From MaRDI portal
Publication:3563862
DOI10.1007/978-3-642-13122-6_22zbMath1327.68132OpenAlexW1501441673MaRDI QIDQ3563862
Publication date: 1 June 2010
Published in: Lecture Notes in Computer Science (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-642-13122-6_22
Analysis of algorithms and problem complexity (68Q25) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17)
Related Items (12)
Games, Puzzles and Treewidth ⋮ The complexity of speedrunning video games ⋮ The Computational Complexity of Portal and Other 3D Video Games ⋮ Restricted Power - Computational Complexity Results for Strategic Defense Games ⋮ PSPACE-Completeness of Bloxorz and of Games with 2-Buttons ⋮ Mario Kart Is Hard ⋮ Generalized Pete's Pike is PSPACE-complete ⋮ Unnamed Item ⋮ Gaming is a hard job, but someone has to do it! ⋮ The computational complexity of Angry Birds ⋮ Lemmings is PSPACE-complete ⋮ Classic Nintendo games are (computationally) hard
This page was built for publication: Computational Complexity of Two-Dimensional Platform Games