Geometric Algebra: An Algebraic System for Computer Games and Animation
From MaRDI portal
Publication:3629220
DOI10.1007/978-1-84882-379-2zbMath1226.68002OpenAlexW1598908205MaRDI QIDQ3629220
Publication date: 27 May 2009
Full work available at URL: https://doi.org/10.1007/978-1-84882-379-2
Introductory exposition (textbooks, tutorial papers, etc.) pertaining to computer science (68-01) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Euclidean analytic geometry (51N20)
Related Items (2)
A Brief Survey of Clipping and Intersection Algorithms with a List of References (including Triangle-Triangle Intersections) ⋮ Unnamed Item
This page was built for publication: Geometric Algebra: An Algebraic System for Computer Games and Animation