Models of Non-atomic Congestion Games – From Unicast to Multicast Routing
From MaRDI portal
Publication:3637323
DOI10.1007/978-3-642-02094-0_14zbMath1248.91010OpenAlexW8683593MaRDI QIDQ3637323
Lasse Kliemann, Anand Srivastav
Publication date: 9 July 2009
Published in: Algorithmics of Large and Complex Networks (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-642-02094-0_14
Related Items
Uses Software
Cites Work
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Bounding the inefficiency of equilibria in nonatomic congestion games
- Network economics: a variational inequality approach
- On the implementation of an interior-point filter line-search algorithm for large-scale nonlinear programming
- The price of anarchy in nonatomic consumption-relevance congestion games
- Fast convergence to Wardrop equilibria by adaptive sampling methods
- How bad is selfish routing?
- Approximating Wardrop Equilibria with Finitely Many Agents
- The Price of Anarchy in Selfish Multicast Routing
- Über ein Paradoxon aus der Verkehrsplanung
- Traffic assignment problem for a general network
- Selfish Routing in Capacitated Networks
This page was built for publication: Models of Non-atomic Congestion Games – From Unicast to Multicast Routing