Decision Quality As a Function of Search Depth on Game Trees
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Publication:3763615
DOI10.1145/2157.322400zbMath0627.68076OpenAlexW2126701363MaRDI QIDQ3763615
Publication date: 1983
Published in: Journal of the ACM (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1145/2157.322400
Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.) (68T20) Decision theory for games (91A35)
Related Items (10)
Conspiracy numbers for min-max search ⋮ Benefits of using multivalued functions for minimaxing ⋮ Independent-valued minimax: Pathological or beneficial? ⋮ The last player theorem ⋮ An investigation of the causes of pathology in games ⋮ On look-ahead and pathology in decision tree learning ⋮ Is real-valued minimax pathological? ⋮ The effect of mobility on minimaxing of game trees with random leaf values ⋮ Pathology on game trees revisited, and an alternative to minimaxing ⋮ The multi-player version of minimax displays game-tree pathology
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