Deprecated: $wgMWOAuthSharedUserIDs=false is deprecated, set $wgMWOAuthSharedUserIDs=true, $wgMWOAuthSharedUserSource='local' instead [Called from MediaWiki\HookContainer\HookContainer::run in /var/www/html/w/includes/HookContainer/HookContainer.php at line 135] in /var/www/html/w/includes/Debug/MWDebug.php on line 372
Values of Graph-Restricted Games - MaRDI portal

Values of Graph-Restricted Games

From MaRDI portal
Publication:3796995

DOI10.1137/0607025zbMath0651.90109OpenAlexW1984552109MaRDI QIDQ3796995

Guillermo Owen

Publication date: 1986

Published in: SIAM Journal on Algebraic Discrete Methods (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1137/0607025




Related Items (88)

A Banzhaf value for games with fuzzy communication structure: computing the power of the political groups in the European parliamentA Shapley value for games with restricted coalitionsThe socially stable core in structured transferable utility gamesNew Characteristic Function for Cooperative Games with Hypergraph Communication StructureAllocation rules for cooperative games with restricted communication and a priori unions based on the Myerson value and the average tree solutionComputing Banzhaf-Coleman and Shapley-Shubik power indices with incompatible players\(\Gamma\)-component additive gamesNetworks, Communication and Hierarchy: Applications to Cooperative GamesGames and cooperation indicesValues of games with weighted graphsGraphs and (levels of) cooperation in games: two ways how to allocate the surplusHierarchical organization structures and constraints on coalition formationComponent efficient solutions in line-graph games with applicationsAn axiomatization of the disjunctive permission value for games with a permission structureMonotonicity of the core and value in dynamic cooperative gamesLuxembourg in the early days of the EEC: null player or not?Communication and its cost in graph-restricted gamesRestricted component additive gamesAccessibility in oriented networksA simple procedure to compute the nucleolus of \(\Gamma\)-component additive gamesInheritance of convexity for the \(\mathcal{P}_{\min}\)-restricted gameDecomposition of network communication gamesNETWORK TOPOLOGY, HIGHER ORDERS OF STABILITY AND EFFICIENCYA Banzhaf value for games with a proximity relation among the agentsAdaptive allocation rules for hypergraph gamesConsistency and the graph Banzhaf value for communication graph gamesGeneralized additive gamesPeer group situations and games with fuzzy uncertaintyThe Myerson value and superfluous supports in union stable systemsMarginality and a characterization of the Owen graph valueThe complexity of power indexes with graph restricted coalitionsCentrality and power in social networks: A game theoretic approach.A value for generalized probabilistic communication situationsThe probabilistic Harsanyi power solutions for probabilistic graph gamesGames induced by the partitioning of a graphThe class of ASN-position values. Centrality and consequences of connection failureDynamics in matching and coalition formation games with structural constraintsGames with nested constraints given by a level structureValue of games with two-layered hypergraphsPower indices expressed in terms of minimal winning coalitionsAn axiomatization of probabilistic Owen value for games with coalition structureValues and potential of games with cooperation structureRestriction of simple gamesThe Shapley value of phylogenetic treesAllocation rules for hypergraph communication situationsGames with permission structures: The conjunctive approachStrongly balanced cooperative gamesA value for communication situations with players having different bargaining abilitiesThe Banzhaf value for generalized probabilistic communication situationsCoalition formation under limited communicationThe Shapley value for cooperative games with restricted worthsComparable characterizations of four solutions for permission tree gamesON THE COMPLEXITY OF COMPUTING VALUES OF RESTRICTED GAMESThe core of games on ordered structures and graphsThe Shapley value for cooperative games under precedence constraintsMonotonicity of power in weighted voting games with restricted communicationHarsanyi power solutions for graph-restricted gamesThe average tree solution for cycle-free graph gamesBargaining power in communication networksThe core and the Weber set of games on augmenting systemsA unified approach to the myerson value and the position valueA note on a value with incomplete communicationCooperative games with partial informationOn the convexity of games corresponding to sequencing situations with due dates.The \(cg\)-position value for games on fuzzy communication structuresValues of games with graph restricted communication and a priori unionsAugmenting and Decreasing SystemsTHE MARGINAL OPERATORS FOR GAMES ON CONVEX GEOMETRIESMultilateral Bargaining in Networks: On the Prevalence of InefficienciesThe \({\mathcal B}\)-nucleolus of TU-gamesBargaining sets and the core in partitioning gamesA note on votingA value with incomplete communicationConsistent restricted Shapley valuesCooperative games on antimatroidsThe average tree value for hypergraph gamesAxiomatizations of the Shapley value for games on augmenting systemsGeneralized form solutions of cooperative game with fuzzy coalition structureA Shapley distance in graphsSOME OPEN PROBLEMS IN SIMPLE GAMESMeasuring power in coalitional games with friends, enemies and alliesSpatial games and endogenous coalition formationThe nucleolus and inheritance of properties in communication situationsValues for transferable utility games with coalition and graph structureHarsanyi power solutions for games on union stable systemsCooperation when some players are incompatibleOn the convexity of communication gamesValues for interior operator games



Cites Work


This page was built for publication: Values of Graph-Restricted Games