The use of evolutionary programming based on training examples for the generation of finite state machines for controlling objects with complex behavior
DOI10.1134/S1064230713020020zbMath1278.93175OpenAlexW2105016150MaRDI QIDQ393676
S. V. Kazakov, F. N. Tsarev, A. V. Aleksandrov, A. A. Shalyto, Alexey A. Sergushichev
Publication date: 23 January 2014
Published in: Journal of Computer and Systems Sciences International (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1134/s1064230713020020
evolutionary programminggeneration of finite state machinesloop-the-loop maneuvermodel aircraftobjects with complex behavior
Approximation methods and heuristics in mathematical programming (90C59) Application models in control theory (93C95)
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