Computing a visibility polygon using few variables
DOI10.1016/j.comgeo.2014.04.001zbMath1306.65166OpenAlexW1978331593MaRDI QIDQ396475
Rodrigo I. Silveira, Matias Korman, Stefan Langerman, Luis Barba
Publication date: 13 August 2014
Published in: Computational Geometry (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.comgeo.2014.04.001
algorithmfacility locationroboticsvisibilitycomputational geometrydivide-and-conquersimple polygonconvex vertexreflex vertexvisibility polygon
Kinematics of mechanisms and robots (70B15) Numerical aspects of computer graphics, image analysis, and computational geometry (65D18) Computational issues in computer and robotic vision (65D19)
Related Items (8)
Cites Work
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- Improved upper bounds for time-space tradeoffs for selection with limited storage
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