Affine Texture Mapping and Antialiasing Using Integer Arithmetic
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Publication:4018089
DOI10.1111/1467-8659.1130227zbMath0752.68089OpenAlexW1971222227MaRDI QIDQ4018089
D. Ghazanfarpour, Philippe Nehlig
Publication date: 16 January 1993
Published in: Computer Graphics Forum (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1111/1467-8659.1130227
realisminteger arithmeticimage generationpicture generationdiscrete transformationsantialiasing3-D graphicsTexture mapping
Computing methodologies for image processing (68U10) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05)
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