Deprecated: $wgMWOAuthSharedUserIDs=false is deprecated, set $wgMWOAuthSharedUserIDs=true, $wgMWOAuthSharedUserSource='local' instead [Called from MediaWiki\HookContainer\HookContainer::run in /var/www/html/w/includes/HookContainer/HookContainer.php at line 135] in /var/www/html/w/includes/Debug/MWDebug.php on line 372
Search Games with Mobile and Immobile Hider - MaRDI portal

Search Games with Mobile and Immobile Hider

From MaRDI portal
Publication:4186121

DOI10.1137/0317009zbMath0401.90110OpenAlexW2013679020WikidataQ57257188 ScholiaQ57257188MaRDI QIDQ4186121

Shmuel Gal

Publication date: 1979

Published in: SIAM Journal on Control and Optimization (Search for Journal in Brave)

Full work available at URL: https://doi.org/10.1137/0317009




Related Items (43)

Cop vs. gamblerSocial distancing, gathering, search games: mobile agents on simple networksOptimal search and ambush for a hider who can escape the search regionA competitive search game with a moving targetOptimal Trade-Off Between Speed and Acuity When Searching for a Small ObjectSearch and delivery man problems: when are depth-first paths optimal?Search and rescue in the face of uncertain threatsCompetitive search in a networkStarCraft adversary-agent challenge for pursuit-evasion gameOptimal patrolling strategies for trees and complete networksPatrolling a BorderOn the approximation ratio of the random Chinese postman tour for network searchSearch Games: A ReviewSearch Games for an Immobile HiderTools to Manage Search Games on LatticesApplications of Search in Biology: Some Open ProblemsThe search value of a setFormulation of a cooperative-confinement-escape problem of multiple cooperative defenders against an evader escaping from a circular regionA two-cell model of search for an evading targetSearch game in a rectangleSolving Zero-Sum Games Using Best-Response Oracles with Applications to Search GamesA composite game of hide and seekEscaping Off-Line Searchers and a Discrete Isoperimetric TheoremSearch for an immobile entity on a networkScreening and hiding versus searchContinuous patrolling and hiding gamesA remark on the Princess and Monster search gameFinding a moving fugitive. A game theoretic representation of searchThe expanding search ratio of a graphEscaping offline searchers and isoperimetric theoremsA new approach to Gal's theory of search games on weakly Eulerian networksEstimation of distributions involving unobservable events: the case of optimal search with unknown target distributionsWeighted network search games with multiple hidden objects and multiple search teamsPlanning a multi-sensors search for a moving target considering traveling costsSearch for an immobile hider on a stochastic networkSearch for a moving target in a competitive environmentAccumulation of switchings in search problemsA property of random walks on a cycle graphStochastic search in a convex regionApproximate solutions for expanding search games on general networksSearching a Variable Speed NetworkSearch for an immobile hider in a known subset of a networkStatic search games played over graphs and general metric spaces




This page was built for publication: Search Games with Mobile and Immobile Hider