A sparse octree gravitational \(N\)-body code that runs entirely on the GPU processor
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Publication:419652
DOI10.1016/j.jcp.2011.12.024zbMath1321.70003OpenAlexW2006543911MaRDI QIDQ419652
Simon Portegies Zwart, Evghenii Gaburov, Jeroen Bédorf
Publication date: 18 May 2012
Published in: Journal of Computational Physics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1016/j.jcp.2011.12.024
Computational methods for problems pertaining to mechanics of particles and systems (70-08) Parallel numerical computation (65Y05) (n)-body problems (70F10)
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