A local search algorithm for ray-convex polyhedron intersection
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Publication:429472
DOI10.1007/s10589-010-9354-2zbMath1268.90030OpenAlexW2043498431MaRDI QIDQ429472
Francisco Javier Sáinz, Bernardo Llanas
Publication date: 19 June 2012
Published in: Computational Optimization and Applications (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/s10589-010-9354-2
Related Items (2)
A Brief Survey of Clipping and Intersection Algorithms with a List of References (including Triangle-Triangle Intersections) ⋮ A fast method for obtaining convex combination coefficients
Uses Software
Cites Work
- Ray shooting and intersection searching amidst fat convex polyhedra in 3-space
- Geometry and search in motion planning.
- Minimum distance between the faces of two convex polyhedra: A sufficient condition
- An iterative algorithm for finding a nearest pair of points in two convex subsets of \(\mathbb{R}^n\)
- Expected time analysis for Delaunay point location
- Ray shooting on triangles in 3-space
- Octrees with near optimal cost for ray-shooting
- Computing Dirichlet Tessellations in the Plane
- The quickhull algorithm for convex hulls
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