Ray Shooting Amidst Spheres in Three Dimensions and Related Problems
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Publication:4337638
DOI10.1137/S0097539793252080zbMath0874.68284OpenAlexW2081883110MaRDI QIDQ4337638
Publication date: 26 May 1997
Published in: SIAM Journal on Computing (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1137/s0097539793252080
Analysis of algorithms and problem complexity (68Q25) (n)-dimensional polytopes (52B11) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Parallel algorithms in computer science (68W10) Data structures (68P05)
Related Items (6)
Almost tight upper bounds for lower envelopes in higher dimensions ⋮ Properties of a level set algorithm for the visibility problems ⋮ Lines avoiding balls in three dimensions revisited ⋮ Ray shooting and intersection searching amidst fat convex polyhedra in 3-space ⋮ Information-seeking control under visibility-based uncertainty ⋮ Ray shooting and stone throwing with near-linear storage
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