3-D Computer Graphics
DOI10.1017/CBO9780511804991zbMath1044.65017OpenAlexW572366099MaRDI QIDQ4432606
Publication date: 27 October 2003
Full work available at URL: https://doi.org/10.1017/cbo9780511804991
interpolationtextbookiterative methodsilluminationcomputer graphicsB-splinesBézier curvestexture mappingshadingradiosityColorOpenGLTransformationsAnimationKinematicsRay tracingExercisesIntersection testinglighting3-D graphicsviewing
Numerical computation using splines (65D07) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to computer science (68-01) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Numerical aspects of computer graphics, image analysis, and computational geometry (65D18) Iterative numerical methods for linear systems (65F10) Numerical interpolation (65D05) Introductory exposition (textbooks, tutorial papers, etc.) pertaining to numerical analysis (65-01)
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