Deprecated: $wgMWOAuthSharedUserIDs=false is deprecated, set $wgMWOAuthSharedUserIDs=true, $wgMWOAuthSharedUserSource='local' instead [Called from MediaWiki\HookContainer\HookContainer::run in /var/www/html/w/includes/HookContainer/HookContainer.php at line 135] in /var/www/html/w/includes/Debug/MWDebug.php on line 372
scientific article; zbMATH DE number 2038735 - MaRDI portal

scientific article; zbMATH DE number 2038735

From MaRDI portal
Publication:4449200

zbMath1060.68531MaRDI QIDQ4449200

Burkhard Monien, Thomas Lücking, Martin Gairing, Manuel Rode, Rainer Feldmann

Publication date: 8 February 2004

Full work available at URL: http://link.springer.de/link/service/series/0558/bibs/2719/27190514.htm

Title: zbMATH Open Web Interface contents unavailable due to conflicting licenses.



Related Items

The structure and complexity of Nash equilibria for a selfish routing gameThe price of anarchy for polynomial social costUtilitarian resource assignmentLoad balancing via random local search in closed and open systemsEquilibria for two parallel links: the strong price of anarchy versus the price of anarchyInefficiency of Nash equilibrium for scheduling games with constrained jobs: a parametric analysisMaximizing the minimum load: the cost of selfishnessSelfish bin coloringInefficiency of equilibria for scheduling game with machine activation costsBounds for the Convergence Time of Local Search in Scheduling ProblemsThe price of anarchy on uniformly related machines revisitedPerformance guarantees of jump neighborhoods on restricted related parallel machinesApproximate strong equilibria in job scheduling games with two uniformly related machinesDistributed algorithms for QoS load balancingScheduling to maximize participationA new model for selfish routingSelfish routing with incomplete informationNash equilibria in discrete routing games with convex latency functionsExtending the notion of rationality of selfish agents: second order Nash equilibriaMixed Nash equilibria in selfish routing problems with dynamic constraintsHow to find Nash equilibria with extreme total latency in network congestion games?The cost of selfishness for maximizing the minimum load on uniformly related machinesEvolutionary equilibrium in Bayesian routing games: specialization and niche formationGame-theoretic analysis of Internet switching with selfish usersInefficiency of equilibria for the machine covering game on uniform machinesScheduling to Maximize ParticipationComputing Nash equilibria for scheduling on restricted parallel linksThe Price of Anarchy on Uniformly Related Machines RevisitedHow hard is it to find extreme Nash equilibria in network congestion games?Coordination mechanisms for scheduling selfish jobs with favorite machinesStructure and complexity of extreme Nash equilibriaSelfish unsplittable flowsInefficiency of the Nash equilibrium for selfish machine covering on two hierarchical uniform machines




This page was built for publication: