Industrial Scale Particle Simulations on the GPU Using the Blaze-DEM Code
DOI10.1007/978-981-10-1926-5_142zbMath1451.74015OpenAlexW2558843213MaRDI QIDQ4561315
Nicolin Govender, Raj K. Rajamani, Patrick Pizette, Daniel Nicolas Wilke
Publication date: 5 December 2018
Published in: Springer Proceedings in Physics (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-981-10-1926-5_142
collision detectiondiscrete element methodcommon planecentral processing unitdiscrete element method simulation
Granularity (74E20) Software, source code, etc. for problems pertaining to mechanics of deformable solids (74-04) Mathematical modeling or simulation for problems pertaining to mechanics of deformable solids (74-10)
Uses Software
Cites Work
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- Investigation of adequacy of multi-sphere approximation of elliptical particles for DEM simulations
- Collision detection of convex polyhedra on the NVIDIA GPU architecture for the discrete element method
- DEM modelling of industrial granular flows: 3D case studies and the effect of particle shape on hopper discharge
- Development of a convex polyhedral discrete element simulation framework for NVIDIA Kepler based GPUs
- The modelling of particle systems with real shapes
- Convex Polytopes
- A combined finite‐discrete element method in transient dynamics of fracturing solids
- Three‐dimensional discrete element simulation for granular materials
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