A Game-Theoretic Model for Analysis and Design of Self-organization Mechanisms in IoT
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Publication:4588258
DOI10.1007/978-3-319-67540-4_7zbMATH Open1373.68056arXiv1701.04562OpenAlexW2582860006MaRDI QIDQ4588258
Vahid Behzadan, Banafsheh Rekabdar
Publication date: 1 November 2017
Published in: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (Search for Journal in Brave)
Abstract: We propose a framework based on Network Formation Game for self-organization in the Internet of Things (IoT), in which heterogeneous and multi-interface nodes are modeled as self-interested agents who individually decide on establishment and severance of links to other agents. Through analysis of the static game, we formally confirm the emergence of realistic topologies from our model, and analytically establish the criteria that lead to stable multi-hop network structures.
Full work available at URL: https://arxiv.org/abs/1701.04562
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