ARRIVAL: A Zero-Player Graph Game in NP ∩ coNP
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Publication:4604381
DOI10.1007/978-3-319-44479-6_14zbMath1386.91034arXiv1605.03546OpenAlexW2547377995MaRDI QIDQ4604381
Manuel Köhler, Jérôme Dohrau, Ji{ří} Matoušek, Ermo Welzl, Bernd Gärtner
Publication date: 26 February 2018
Published in: A Journey Through Discrete Mathematics (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1605.03546
Games involving graphs (91A43) Deterministic network models in operations research (90B10) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17)
Related Items (8)
Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets ⋮ Unique end of potential line ⋮ The stochastic arrival problem ⋮ ARRIVAL: Next Stop in CLS ⋮ Reachability Switching Games ⋮ Did the train reach its destination: the complexity of finding a witness ⋮ Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets ⋮ Unique End of Potential Line
Cites Work
- Deciding the winner in parity games is in \(\mathrm{UP}\cap\mathrm{co-UP}\)
- Did the train reach its destination: the complexity of finding a witness
- An algorithmic study of switch graphs
- The complexity of stochastic games
- Simple stochastic games, parity games, mean payoff games and discounted payoff games are all LP-type problems
- Combinatorial optimization. Theory and algorithms.
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