A Low-Power Content-Adaptive Texture Mapping Architecture for Real-Time 3D Graphics
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Publication:4707638
DOI10.1007/3-540-36612-1_7zbMath1012.68848OpenAlexW1599594316MaRDI QIDQ4707638
Jeongseon Euh, Jeevan Chittamuru, Wayne Burleson
Publication date: 11 June 2003
Published in: Power-Aware Computer Systems (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/3-540-36612-1_7
Computing methodologies for image processing (68U10) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Computing methodologies and applications (68U99) Computer system organization (68M99)
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