Skeleton Extraction of Vertex Sets Lying on Arbitrary Triangulated 3D Meshes
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Publication:4924473
DOI10.1007/978-3-642-37067-0_18zbMath1382.68265OpenAlexW3438928MaRDI QIDQ4924473
Dimitri Kudelski, Sophie Viseur, Jean-Luc Mari
Publication date: 31 May 2013
Published in: Discrete Geometry for Computer Imagery (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-642-37067-0_18
Computing methodologies for image processing (68U10) Computer graphics; computational geometry (digital and algorithmic aspects) (68U05)
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