Solving Mean-Payoff Games via Quasi Dominions
From MaRDI portal
Publication:5164175
DOI10.1007/978-3-030-45237-7_18zbMath1484.91004OpenAlexW3020981221MaRDI QIDQ5164175
Massimo Benerecetti, Fabio Mogavero, Daniele Dell'Erba
Publication date: 10 November 2021
Published in: Tools and Algorithms for the Construction and Analysis of Systems (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-3-030-45237-7_18
Related Items (1)
Cites Work
- Unnamed Item
- Unnamed Item
- Deciding the winner in parity games is in \(\mathrm{UP}\cap\mathrm{co-UP}\)
- Improved pseudo-polynomial bound for the value problem and optimal strategy synthesis in mean payoff games
- Faster algorithms for mean-payoff games
- A combinatorial strongly subexponential strategy improvement algorithm for mean payoff games
- Positional strategies for mean payoff games
- The complexity of stochastic games
- The complexity of mean payoff games on graphs
- Hyper temporal networks. A tractable generalization of simple temporal networks and its relation to mean payoff games
- PRIMES is in P
- Sur le théorème de Zorn
- Mean Cost Cyclical Games
- USING STRATEGY IMPROVEMENT TO STAY ALIVE
- Temporal Specifications with Accumulative Values
- Tropicalizing the Simplex Algorithm
- Cyclic games and an algorithm to find minimax cycle means in directed graphs
- An Optimal Strategy Improvement Algorithm for Solving Parity and Payoff Games
- Infinite Runs in Weighted Timed Automata with Energy Constraints
- Better Quality in Synthesis through Quantitative Objectives
- Solving Parity Games in Practice
- Solving Parity Games via Priority Promotion
- The Tropical Shadow-Vertex Algorithm Solves Mean Payoff Games in Polynomial Time on Average
- Combinatorial Simplex Algorithms Can Solve Mean Payoff Games
- Mathematical Foundations of Computer Science 2004
- Synthesis from LTL Specifications with Mean-Payoff Objectives
- Beweisstudien zum Satz von M. Zorn. Herrn Erhard. Schmidt zum 75. Geburtstag gewidmet
This page was built for publication: Solving Mean-Payoff Games via Quasi Dominions