Homicidal Chauffeur Game: History and Modern Studies
From MaRDI portal
Publication:5198529
DOI10.1007/978-0-8176-8089-3_12zbMath1218.91025OpenAlexW86925584MaRDI QIDQ5198529
Varvara L. Turova, Valerii S. Patsko
Publication date: 8 August 2011
Published in: Annals of the International Society of Dynamic Games (Search for Journal in Brave)
Full work available at URL: https://doi.org/10.1007/978-0-8176-8089-3_12
Related Items (2)
A single player and a mass of agents: A pursuit evasion-like game ⋮ A two-phase evasive strategy for a pursuit-evasion problem involving two non-holonomic agents with incomplete information
Cites Work
- Two algorithms for approximate construction of the set of positional absorption in the game problem of pursuit
- Two-target game model of an air combat with fire-and-forget all-aspect missiles
- Two-target pursuit-evasion differential games in the plane
- Conic surveillance evasion
- Role determination in an aerial dogfight
- The surveillance-evasion game of degree
- Optimal paths for a car that goes both forwards and backwards
- The genesis of differential games in light of Isaacs' contributions
- LEVEL SETS OF THE VALUE FUNCTION IN DIFFERENTIAL GAMES WITH THE HOMICIDAL CHAUFFEUR DYNAMICS
- On Curves of Minimal Length with a Constraint on Average Curvature, and with Prescribed Initial and Terminal Positions and Tangents
- Numerical Investigation of the Value Function for the Homicidal Chauffeur Problem with a More Agile Pursuer
- To pursue or to evade - That is the question
- Viability theory
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
- Unnamed Item
This page was built for publication: Homicidal Chauffeur Game: History and Modern Studies