Push-Pull Block Puzzles are Hard
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Publication:5283366
DOI10.1007/978-3-319-57586-5_16zbMath1487.68243arXiv1709.01241OpenAlexW2963425277MaRDI QIDQ5283366
Jayson Lynch, Erik D. Demaine, Isaac Grosof
Publication date: 21 July 2017
Published in: Lecture Notes in Computer Science (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1709.01241
Computer graphics; computational geometry (digital and algorithmic aspects) (68U05) Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.) (68Q17) Artificial intelligence for robotics (68T40)
Related Items (2)
Cites Work
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- Motion planning in the presence of movable obstacles
- SOKOBAN and other motion planning problems
- Classic Nintendo games are (computationally) hard
- Relationships between nondeterministic and deterministic tape complexities
- PSPACE-completeness of sliding-block puzzles and other problems through the nondeterministic constraint logic model of computation
- Rush Hour is PSPACE-complete, or ``Why you should generously tip parking lot attendants
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