Asynchronous Games over Tree Architectures
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Publication:5327440
DOI10.1007/978-3-642-39212-2_26zbMath1334.68150arXiv1204.0077OpenAlexW1639817379MaRDI QIDQ5327440
Anca Muscholl, Hugo Gimbert, Igor Walukiewicz, Blaise Genest
Publication date: 7 August 2013
Published in: Automata, Languages, and Programming (Search for Journal in Brave)
Full work available at URL: https://arxiv.org/abs/1204.0077
Games involving graphs (91A43) Formal languages and automata (68Q45) Models and methods for concurrent and distributed computing (process algebras, bisimulation, transition nets, etc.) (68Q85)
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Distributed Asynchronous Games With Causal Memory are Undecidable ⋮ Automated Synthesis of Distributed Controllers ⋮ Bounded Synthesis for Petri Games ⋮ On Distributed Monitoring and Synthesis ⋮ The synthesis problem for repeatedly communicating Petri games ⋮ Solving high-level Petri games ⋮ High-level representation of benchmark families for Petri games ⋮ Unnamed Item ⋮ Unnamed Item ⋮ Unnamed Item ⋮ Efficient Trace Encodings of Bounded Synthesis for Asynchronous Distributed Systems ⋮ Petri games: synthesis of distributed systems with causal memory ⋮ Synchronization of Bernoulli sequences on shared letters ⋮ Distributed Synthesis in Continuous Time ⋮ Unnamed Item ⋮ Synthesis in presence of dynamic links ⋮ Automated Synthesis: a Distributed Viewpoint ⋮ Canonical representations for direct generation of strategies in high-level Petri games
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